A neon coloured outline of a game console on a black background.

谢里丹游戏设计学生在LevelUp展示卓越

2025年5月8日
在社交媒体上分享

Sheridan 游戏设计荣誉学士 students have once again demonstrated their skill at the Level Up Showcase 2025, taking home a slate of nine awards for their fourth-year capstone projects. 谢里登的学生在展示会上取得成功的历史悠久,自2017年以来,他们一直在那里获奖。

项目展示 是一项年度学生竞赛,旨在培养学生在游戏设计、游戏艺术和计算机科学方面的才能。 该活动为学生提供了一个空间,让他们可以向大量同行和与会者展示他们的作品,并从行业专家那里获得宝贵的反馈和建议。 This year’s event, held April 12 in Toronto, featured over 150 games from more than 20 postsecondary schools.

“This year’s 项目展示 once again highlighted the exceptional creativity, talent and skill of Sheridan’s game design students,” said Jeffrey Pidsadny, professor and program coordinator in Sheridan’s 游戏设计荣誉学士 program in the 动画、艺术与设计学院. “We are proud of our students' accomplishments, bringing home nine awards, including a win for best overall game.”

Game design students had the opportunity to work with students in the 为电影和舞台配乐 certificate program and the 音乐戏剧表演荣誉学士学位 program to help bring their projects to life through recording sessions and the work of voice actors. This cross-program, interdisciplinary collaboration has been fostered over several years in the 动画、艺术与设计学院 and highlights the benefits of students having access to the skills of their peers in other programs.

“The students have the chance to practice ‘getting the gig’ by composers presenting composing demo reels and voice acting students submitting acting demos for games, and eventually working together to complete these projects,” said Charlie Finlay, Music Scoring for Screen & Stage program coordinator. “Collaboration on real projects with real people gives students real challenges of developing the soft skills they need to work in industry.”

First place in the category of Best Overall Game went to graduating students Kien Ho, Violet Regier, Amy Salomon and Grace Yang, along with Koren Hu and Shan (Angelina) Zhai from U of T, for 马可波罗. 这款游戏是他们在2024年春夏合作期间开发的,并在2024年的CNE游戏车库获得了最佳整体游戏奖。 马可波罗 is “a small game about two dots. Exploring new places and finding each other.”

Second place in the Best Overall Game and Honourable Mention – Innovating Technology categories went to Layla Ali, Davide Ashley, Emily Barraclough, Lucille Coates, Sile Keenan and Robin Makariak for their game 失调, which requires players to keep to the rhythm while following a band of rebellious musicians, as they weaponize music against a label trying to sanitize and erase their sound.

Second place for People’s Choice, third place for Artistic Achievement and third place for Achievement in Audio went to 逃之夭夭, a project of Rek Carlson, Sarah Chambers, Sam Khan, Charlie Kompare, Joshua Michalski and Iris Wei. 逃之夭夭 has players grabbing “three of your friends and enter this cutesy and chaotic car chase. Work together to fight off the oil enemies chasing you by shooting them with your bubble guns.”

A group of students celebrate the success of the their game, 逃之夭夭.

Third place for People’s Choice went to 少数船员, a game created by Todd Brooks-Marling, Launa Bucher-Austin, Rui Jian, David Lopez Solis, Luka Vukmanovic and Jack You. In 少数船员, “you and your partner are set out on an epic journey to bring livestock back to your homeland. Little did you know that the pasture you took this flock from was that of the gods, and they aren't happy.”

Honourable Mention – Artistic Achievement and Honourable Mention – Innovating Technology went to 沙漏, created by Zimu Chen, Enchong Guo, Songyang Huang, Tango, Dong Zhai and Yixing Zhang. Their action game has players “fight for humanity’s survival...an action-packed adventure on a moon space station under robot siege.”

Both the 逃之夭夭 and 沙漏 teams worked with students in Sheridan’s 为电影和舞台配乐 and 音乐戏剧表演荣誉学士学位 program to bring audio and voice elements into their games.

Unlock your talent for game design in Sheridan’s 游戏设计荣誉学士 and discover how graduates of the program are winning awards and getting their work recognized across the industry.

Photo: Second place for People’s Choice, third place for Artistic Achievement and third place for Achievement in Audio went to 逃之夭夭.

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Meagan Kashty
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